'You got the Digging Mitts! Use these sharp claws to dig through patches of soft earth.' — In-game description The Digging Mitts are an item from The Legend of Zelda: Skyward Sword. They allow Link to dig into the ground, functioning similarly to the shovel. This ability allows Link to dig for secret items that can't be detected though dowsing. The Digging Mitts are obtained in the Eldin. While Virtual Console and WiiWare games are no longer able to be purchased, Nintendo does still offer both the Wii U System Transfer Tool and service, as well as the The Legend of Zelda: Skyward Sword Save Data Update Channel as downloads to all Wii consumers at the current time under the WiiWare section of the Wii Shop Channel. It's a shame we will probably never see skyward sword with regular gamepad controls. 5 points 3 years ago. Well, you can play the motion controls with the 360 controller, it's.

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Our The Legend of Zelda: Skyward Sword Review - for an in-depth, unbiased review of the latest and greatest video games, read on. The full 1.3 patch for Crysis Wars containing numerous fixes and updates including the much awaited fixes for the automatic map downloader Preview. Although Skyward Sword’s impressionist art style would probably work quite well on the Switch the obvious problem is the motion controls, which were the most complex of any Wii title and used.

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The Legend of Zelda: Skyward Sword

Developer(s)Nintendo EAD
SeriesThe Legend of Zelda
Release date(s)EU November 18, 2011
NA November 20, 2011
JP November 23, 2011
KO November 24, 2011
RU November 25, 2011
Input methodsWii MotionPlus + Nunchuk
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Legend of Zelda: Skyward Sword (ゼルダの伝説 スカイウォードソード, Zeruda no Densetsu: Sukaiwōdo Sōdo) is an action-adventure game for the Wii console and the sixteenth entry in the Legend of Zelda series. Nearly 5 years in development, the Skyward Sword departs from many of the traditional Zelda norms, featuring new controls, a new art style, and formula differences. Skyward Sword requires either the Wii MotionPlus add on or a Wii Remote Plus.

Skyward Sword heavily integrates the use of the Wii MotionPlus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.

  • 1Emulation Information
  • 2Problems
  • 3Enhancements
    • 3.34:3 Support
    • 3.4Depth of Field Removal Hack
  • 4Configuration

Emulation Information

Wii Remote Calibration

During sword strikes or other rapid successive movements, the Wii Remote may lose calibration. This can happen even on console, and to help alleviate this the game has a built in automatic calibration whenever it sees the sensor bar, as well as a built in manual calibration feature: press Down on the Wii Remote's Dpad while pointing at the sensor bar will calibrate it anywhere instantly (preferably in a menu, but calling Fi will fix it as well). Use these features any time the motion controls become desynced.

Unfortunately Emulated Bluetooth exhibits this behavior worse than console, making it desync more regularly. Bluetooth Passthrough however behaves the same as console, and is recommended if you are having trouble with this issue.


Map Colors

The map is rendered with fewer colored subsections than it should have. Refer issue 9070.

Wii MotionPlus

This title requires the Wii MotionPlus add-on. Dolphin prior to 5.0-10056 was not capable of emulating the Wii MotionPlus; the only way to play this game was to use a real, physical Wii Remote with Wii MotionPlus add-on or a Wii Remote Plus controller. See issue 4282. Resolved with Wii MotionPlus emulation implemented in 5.0-10056 and later.



Banding may be present in shading on characters and surroundings when internal resolution (IR) is bigger than 1x. To fix it, turn on Force Texture Filtering.

HD Texture Pack

(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).

4:3 Support

The gecko code below removes the borders but un-stretches some of the windows.


Depth of Field Removal Hack

The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, use this Gecko code:


Known to work with Revision 0, possibly with Rev. 1, and NOT with Rev. 2.

Horizontal Black Line /w Non-Integral Internal Resolution

A thin (1px) black line appears when the Internal Resolution is set to Auto (Window Size), appearing above the lower right quadrant of the screen. Use other Internal Resolution settings to avoid this problem, which is inherent to the hackish nature of fractional scaling and is unlikely to be fixed. See issue 6640. Fixed in 5.0-5097.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Force Texture FilteringOnEliminates banding problems at higher IR.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Skyward Sword since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-1Ubuntu 11.10Intel Core i5-2500K @ 3.8GHzNVIDIA GeForce 9600 GTTexcache-rewrite branch. Works fairly well keeping at about 30FPS except in 'busy' areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ONEyecreate
r7718Windows 7Intel Core i5-2500K @ 3.7GHzNVIDIA GeForce GTX 560 TiPerfect with 3D11, 1920*1080, without AA, Anisotropic Filter 16x, Native 3x.. But during some dialogues, the game slows...Sanitarium026
r7719Windows 7Intel Core 2 Duo E8400 @ 3.6GHzATI Radeon HD 4870Works perfectly, 30FPS all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with 'Skip EFB Access to CPU' unticked all the timeTheWing
r7719Mac OS X 10.7.2Intel Core i7 @ 3.4GHzAMD Radeon HD 6970Works perfectly, 30FPS all the time, OpenGL plugin, 3x Native Internal Resolution,Anisotropic Filtering 16x, AA off. Skip EFB Access from CPU disabled.raphael
r7719Mac OS X 10.6.8Intel Core 2 Duo @ 3.06GHzATI Radeon HD 467025-30FPS, OpenGL plugin 2x Native Internal Resolution,Anisotropic Filtering 16x, AA off. I kept skip EFB Access from CPU enabled for a performance boost, without it enabled all areas dropped about 5FPS. This of course hinders aiming for the slingshot and bow and arrow, so I disabled it for a select few areas. Overall fully playable with all other suggested settings.gowsenberry
r7719Windows 7Intel Core i5-2500K @ 3.3GHzNVIDIA GeForce GTX 570I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with 'Skip EFB Access to CPU' unchecked. The game works perfectly with a solid 30FPS all the time and no issues. Little detail: to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.iPoulpe
r7719Windows 7AMD Phenom II X4 955(Black Edition) @ 3.4GHzNVIDIA GeForce 560 GTX30FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Filtering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled.SmeagleSmeagle
r7719Windows 7Intel Core i7-2700K @ 4.3GHzNVIDIA GeForce GTX 560 TiPerfect, played through at 1080p from start to finish with 30FPS. Settings: DX11 renderer, 1920*1080, No AA, 16x Anisotropy, Internal Resolution: Auto (Window Size)Empyrien
r7729Windows 7Intel Core i7 @ 4.1GHzNVIDIA GeForce GTX 460Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ONDormantreign
r7729Windows 8Intel Core i5-2500NVIDIA GeForce GTX 580Works on 30FPS all the time (1920x1080, D3D11, 4X Native, 16X AF, 2x FXAA via driver, Fore Texture Filtering On, OpenMP on).Chrisblue
r7729Windows 7Intel Core i7 @ 4.1GHzNVIDIA GeForce GTX 460Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ONDormantreign
3.0-199Windows 7Intel Core i7-930 @ 4.0GHzNVIDIA GeForce GTX 560 TiDirect 3D11, 1920*1080, Anisotropic Filtering 16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Depth of field banding issues resolved, shader issues resolved, very minimal slowdowns. Using a real Wii Remote with MotionPlus built in, along with a wireless sensor bar.Invena
3.0-201Windows 7Intel Core i5-2500KNVIDIA GeForce GTX 570Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real Wii Remote+ with stock sensor bar.ermacaz
3.0-201Windows 7AMD Phenom II x4 965BE @ 3.6GHzAMD Radeon HD 6990Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9FPS on RAM). Using a real Wii Remote+. Sensor bar only used for initial calibrationpaintball9
3.0-204Windows 7Intel Core i7-950AMD Radeon HD 697030FPS with reglage recommended; 2.5x Native for Full Screen 1920x1080Franck97
3.0-204Windows 7Intel Core i5-2500K @ 4.9GHzAMD Radeon HD 5830Had troubles with FPS so tweaked a few things and managed a constant 30FPS. There are a few graphical glitches, but they only seem to happen during dialogue/cutscenes. D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ONAmmorth
3.0-204Windows 7Intel Core i7-3930K @ 4GHzNVIDIA GeForce GTX 470played in 1080p 30FPS constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 8x. No slowyama27
3.0-204Windows 7Intel Core 2 Quad Q8300 @ 2.5GHzATI Radeon HD 467020-30FPS,D3D9, 1920*1080, Anisotropic Filtering 16x, AA off, 1x native,Skip EFB Access,EFB copies to texture, i have strange issue in some areas i have 30FPS but some time later performance keeps dropping 30-28-26-24FPS in the same area,when i restart emulator FPS back to normal 30Bombado
3.0-208Windows 7Intel Core i7-950 @ 3.07GHzNVIDIA GeForce 4601920*1080, No AA, 16x Anisotropy, 3x native int. res, EFB to Texture.

D3D11: Works well except when there are timestones in the loaded area, where Link will render behind objects and the terrain if it is within a certain distance of the camera.OpenGL: Also works well, except dynamic meshes (That is, the piles of sand that are around in Lanayuru) don't render at all. The only way to spot them is by looking for strange artifacts in the DoF 'bands'.

3.0-223Windows 7Intel Core i5-2500K @ 3.8GHzNVIDIA GeForce GTX 46030FPS constant. D3D9, 1600x1200, 2.5x Native, 16X AF, No AA, EFB Texture. 3D Vision enabled, 19% separation in NVIDIA Control Panel, convergence set so that Link is at screen depth. 3D Vision has issues with water reflections, but lowering the separation minimizes this problem. Also, some minor double image problems in cutscenes and on polygon edges. Game looks wonderful in stereo 3D.zelin
3.0-223Windows 7Intel Core i7-950 @ 3.27GHzAMD Radeon HD 6870 x2Perfect graphics and 30FPS everywhere. No problems at all.
3.0-224Ubuntu 10.04Intel Core i7-965NVIDIA GeForce 9400 GT15-30FPS, totally playable. Infrequent crashing, not enough to ruin the gameplay. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc.a8ksh4
3.0-243Windows 7Intel Core i5-3570K @ 4.5GHzNVIDIA GeForce GTX 570Motion+ branch. Runs perfectly. Upgraded from a 955 BE and the improvement is enormous. It may dip below 30 at stock speeds (especially at night in Skyloft), but with an easily-achievable overclock (given a capable cooling system), it can run 30FPS through hell and high water.Anonymous
3.0-260Linux 3.0Intel Core 2 Duo E6420 @ 2.7GHzNVIDIA GeForce GTX 420Motion+ branch. 2x IR, 20FPS in Skyloft, 21-26FPS outside, 24-30FPS in dungeons. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Game is fully playable with the emulated motion+ controls. A few selected points in the game are very difficult with those, tough.scummos
3.0-314Windows 7Intel Core i5-2500K @ 3.9GHzNVIDIA GeForce GTX 560 TiPerfect With OpenGL, 1920*1080p, 2.5x or 3x Native (internal resolution), 2x AA, 16x AF, with OpenMP & OpenCL ON, Cache on Texture (not RAM). NO slows ! constant 30FPS. (I'm Using JITIL experimental engine)Sanitarium026
3.0-370Windows 7Intel Core i5-2500K @ 4.5GHzATI Radeon HD 4890Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies 'Texture', using DSP LLE recompiler.meta087
3.0-371Windows 7Intel Core i5-2500K @ 3.8GHzNVIDIA GeForce GTX 460Plays at 30FPS 100%. D3D11, 1920x1200. 3x Native, 16X AF, 8 samples (quality level 32) AA. No slowdowns. Character distorted when viewed in front of water and the usual doubling of character images during cutscenes.penguinswithpie
3.0-371Windows 7Intel Core i7-2600K @ 3.4GHzNVIDIA GeForce GTX 570Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Link appears to be sunk up to his waistline to the ground. Using DX9 with version 3.0-681 will solve this issue.Cry30
3.0-397Windows 7AMD Phenom II X6 1100T @ 3.3GHzAMD Radeon HD 6850Game works fine, 30FPS almost every time, close to perfection with just a little of audio glitches, if u are out of range of a time shift orb link disappear or is 'cut off' out of the screen in place with a time shift orb or a TS stone but the game is still playable.Aldaris
3.0-397Windows 7AMD Phenom II X4 960T @ 3.8GHzAMD Radeon HD 6870Works great, 30FPS most all of the time since overclocking to 3.8GHz, turned off turboboost; also JITIL Experimental Recompiler (improved performance); Other Settings: 3x Native, AA: None, AF 4x, Unchecked Skip EFB Access from CPU, EFB Copies = Texture (I have not finished the game, but w/ AF, looks better than my real disc on real Wii).DiBBKa
3.0-458Windows 7Intel Core i7-2637M @ 1.7GHzNVIDIA GeForce GT 540MPlayed through the whole game now on my Alienware M11xR3. Game runs smooth with 25 - 30FPS except in large open areas where it can drop down to 15 - 20FPS. The game is totally playable this way. Settings: Direct3D11, 1366 x 768, V-sync, 1x Internal resolution, No AA, 2x filtering. Used a real Wii Remote with Motion+.DomiStyle
3.0-506Windows 7Intel Core i5-2500K @ 4.3GHzAMD Radeon HD 5850 x2Game had stuttering and slowdowns during battles using dsound and DX11 plugin. But after switching to xaudio2 (resolves stuttering) and OpenGL(resolves slowdown), game runs flawlessly at 30FPS all the time no matter the in game situation. No graphical or any glitches so far at 29hours into the game. Using real wii remote with following settings: JITIL experimental, 1080p at 3x internal resolution (setting to auto causes shadow glitch), OpenCL and OpenMP, vsync, 16xAF, 0AA.LaysBBQ
3.0-589Windows 7Intel Core i5-760 @ 3.66GHzNVIDIA GeForce GTX 470Runs at full speed in all situations with settings: 2560 x 1440 @ 4x internal resolution, AA none, AF 16x, skip EFB unchecked, OpenMP checked, DSP HLE, XAudio2; using a real Wii Remote plus and Toshiba stack. DSP HLE sometimes results in audio glitches during cut scenes. With DSP LLE (on own thread) enabled, speed regularly drops to 90%, resulting in audio stutter.tuna
3.0-592Windows 7Intel Core i5-2500K @ 3.7GHzNVIDIA GeForce GTX 560 TiWith new rev of Dolphin, the game runs Perfectly (Speed 100% VPS:60) with OpenGL (3x Native internal resolution, 1920*1080p, 16X AF, 4x AA, OpenCL & OpenMP ON, Texture, XAudio2 HLE.Sanitarium026
3.0-631Windows 7Intel Core i5-3570K @ 4.7GHzNVIDIA GeForce GTX 275Fullspeed and runs great. DX11 and DSP-LLE will lag in some scenes at stock speeds, but a strong overclock (4.5GHz give or take) can power through it. At 4.7GHz it runs beautifully even with LLE.MayImilae
3.0-681Windows 7Intel Core i7-2600K @ 3.4GHzNVIDIA GeForce GTX 570Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Link appears to be sunk up to his waistline to the ground. Using DX9 with version 3.0-681 will solve this issue. After I beat the Abyssal Leviathan boss, stuck on black screen after hitting the goddess symbol with skyward sword. This issue is not present on version 3.0-413.Cry30
3.0-716Windows 7Intel Core i5-650 @ 3.2GHzNVIDIA GeForce GTS 250Using DX9, almost 30FPS for all the game, just drop around 20 at some open areas. Using XAudio2, audio is perfect with no glitches. Freeze on black screen after getting the claw. Thanks to Cry30 in the previous comment, using an old build (3.0-413) the game doesn't freeze.dr4g0n3
3.0-735Windows 7Intel Core i7-2600 @ 3.4GHzNVIDIA GeForce GTX 560 TiWorks almost perfect. Doesn't drop below 30FPS with 3x Internal Resolution and No AA Enabled. Has some sound issues with Background music, but the game is perfectly playable in 1920x1080.Anonymus
3.0-766Windows 7Intel Core i7-920 @ 2.66GHzNVIDIA GeForce GTX 480Was working fine with perfect speed, some issues with background music (it sometimes starts to loop some short sequence) but freezes on black screen when entering the second boss chamber (Scaldera). Played it through with an older version of the emu, and next area seems to work again.etnmich
3.0-766Windows 7Intel Core i7-2500K @ 5.9GHzAMD Radeon 6870Runs perfectly fine with some audio sounds miss place perfect at 60FPSCCDavid
3.0-842Windows 7 UltimateAMD Phenom II X4 975 Black Edition @ 4.0GHzAMD Radeon HD 6850Runs @ ~30FPS in D3D9, 1920x1080, auto-scale, no AA, no anisotropic filtering. Fails to load next areas when loading save states created inside some buildings and on the flying overmap. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the game.tengokujin
3.0-878Windows 8Intel Core 2 Duo P8600ATI Radeon HD 4850M25-30FPS, 1920x1080, DX11. Fully Playable, sound problems sometimes (1 in 2 hours playing). (Parfaitement jouable, quelques problèmes de son parfois (1 sur 2h de jeu pour ma part).)Val83
3.5-134Windows 7AMD Phenom II X4 965 @ 3.8GHzNVIDIA GeForce GTX 460Runs @ ~25-29FPS in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. Occasional sound corruption. There is some slowdown but its not noticable, the game is perfectly playable.slw22
3.5-607Windows 7Intel Core i7-2630QM @ 2.9GHzNVIDIA GeForce 560MPerfect. 30FPS/60VPS nearly all the time. Some areas where a lot of an area can be seen still lag a little (25FPS) but it's a rare, barely noticeable occasion. Using all of the suggested options on this page but with D3D9 instead of OpenGL, and with HLE instead of LLE. The game works fine on HLE as far as I can tell.Vgf89
4.0Windows 7Intel Core i5-3570K @ 4.2GHzAMD Radeon HD 7870Seems to work, imported my save from actual Wii so might update later, no frame drops or graphic glitches, running via DirectX9, no AA or anything too fancy, 1600x900 res, 3x Internal Resolution.sitton76
4.0.2Windows 7AMD Phenom II X6 1055T @ 3.2GHzAMD Radeon 6970Running DX11 and HLE audio, 2x Native Resolution, 1x AF and No AA with suggested hacks. Large areas or regions with many NPCs may drop framerate to 22-25FPS. Sound always matches frame rate. Smaller maps and dungeon areas are at ~30FPS. Very playable overall.Airsoftsoldrecn9
4.0-156Windows 7Intel Core i7 @ 2.6GHzNVIDIA GeForce GT 650MUp to the Lanayru Mining Facility, so far so good with full speed at all times while at native resolution. Blowing it up to 1440x900 is still mostly full speed but with slowdown in large areas like the Sky. DOF glitch present, can't fix it, but it's not a big deal. As a result almost all textures besides a few objects look extremely muddy.Ac
4.0-3532Windows 7Intel Core i7-4770K @ 3.5GHzNVIDIA GeForce GTX 750 TiRunning OpenGL and Xaudio2. Some minor drops here and there but it is almost perfect.BillyAlt
4.0-4163Ubuntu 14.04.1 LTSAMD A8-5600K @ 3.6GHzNVIDIA GeForce GTX 770Running defaults and mostly playable. A few small slowdowns and sound glitches when NPCs pop-up with animations. The cut scenes seems to be where these slowdowns manifest. Overall, will continue to play an almost perfect emulated game.daved314
4.0-4654Windows 8Intel Core 2 Quad Q6600 @ 2.4GHzAMD Radeon HD 6850VERY GOOD, sometime small sound glitch, but it's not critical.NoIdea
4.0-8052Ubuntu 15.10Intel Pentium G3258 @ 4.2GHzNVIDIA GeForce GTX 660Works perfectly at full speed at 3x native resolution, 2xMSAA, 16xAF, Fast Depth off and Force Texture Filtering on. Audio seems to be perfect even with HLE. SS looks absolutely stunning in 1080p!Léo
4.0-9442Windows 8.1Intel Core i5-3230M @ 2.6GHzATI Radeon HD 7670MD3D: Mantained stable 30FPS at 1.5x resolution throughout without glitching of any kinds. Slowdowns on first loadings, sometimes on saving, but no crashes. Don't even try using AA as even 2x tanks it more than raising resolution. OpenGL seemed to have problems when hits connected, causing short freeze each time. Even on a Dolphinbar, could not mantain stable audio through Wii Remote. Skyward Sword can actually be enjoyed on a 2013 mid-range laptop!TKJK
5.0-1066Windows 7Intel Pentium G620 @ 2.6GHzIntel HD GraphicsPerfecto, 30 FPS estables con una resolucion de 800x600, Sinc-V. Baja un poco los FPS en areas abiertas, pero por lo general va a 30 fijo.Sky & Wave
5.0-1328Windows 10AMD Phenom II x6 1090t @ 3.2GHzAMD R9 280Running at 3x internal resolution, 2xSMAA and 16xAF. Runs great; a few minor stutters.Sam3
5.0-2245Windows 10Intel Core i5-6600K @ 4.2GHzNVIDIA GeForce GTX 107030FPS at 3x internal resolution, 8xSSAA and 16xAF. Minor stutters when new stuff and sounds getting loaded, even on SSDs.WallK
5.0-2245Windows 10AMD FX-8320e @ 4GHzAMD Radeon HD 787030FPS at 3x internal resolution, 8xSSAA and 16xAF. Hitches as new stuff is cached, to be expected.Tosslehoff

Gameplay Videos

The Legend of Zelda series
Nintendo Wii
  • Twilight Princess (Wii)(2006)
  • Link's Crossbow Training(2007)
  • Skyward Sword(2011)
  • Ocarina of Time Master Quest(2003)
  • Collector's Edition(2003)
  • The Wind Waker(2003)
  • Four Swords Adventures(2004)
  • Twilight Princess (GC)(2006)
  • Virtual Console
    • Ocarina of Time(1998/2007)
    • Majora's Mask(2000/2009)
  • A Link to the Past(1991/2007)
  • The Legend of Zelda(1986/2006)
  • The Adventure of Link(1987/2007)
  • Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Skyward_Sword&oldid=174707'

    These are the glitches which are possible to perform in Skyward Sword. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

    • 1Techniques
    • 2Sequence Breaking
    • 3Misc. Glitches


    High Flip

    • Effect: Perform a higher than normal Backflip
    • Prerequisites: An object you can pick up and put down (Ex;Bomb, Pot, Remlit etc.)
    • How To: Pick up an object with the A Button and hold it. Now place it down or throw it. During Link's crouch, you have a frame or two to trigger a backflip as usual. Rapidly pressing the button works, but having the timing down is more effective.
    • Notes: This can be useful for accessing ledges that you cannot grab. This has been proven to work in many places, and has also been used to skip the basement portion of the Ancient Cistern.

    Sequence Breaking

    Sequence breaking is doing something out of the order the game was meant to be played. This can include getting items early and skipping items or entire parts of the game.

    Early Lake Floria

    • Effect: Gives early access to Floria Waterfall via Bird Statue.
    • Prerequisites: Access to Faron Woods and must have at least saved one Kikwi
    • How To: Link has to go towards where the tightrope to get to the first Heart Piece is but jump down the hole south of the Heart Piece towards one of the Kikwi's. When you find the Kikwi you must sprint up the right wall and stay on the ledge you land on. Slowly move left and look at the branch in front of you which has a rope hanging off. Jump towards the branch and if done correctly you will land on it without slipping. Slowly walk towards the edge and then sprint and immediately Jump Attack. You should land on the wall ahead. Stay to the edge trying to avoid slipping and head towards the entrance to Floria Waterfall. Push the log down and voila!!

    Scrapper Instant Warp

    • Effect: Skip a large portion of transporting the Water Basin across Eldin Volcano.
    • Prerequisites: Access to the Water Basin Transport quest.
    • How To: After starting the mission, use the Bird Statue to enter the sky and lose Scrapper. After that, return to Eldin Volcano at a different Bird Statue. Save at that statue. Now trigger a Game Over by dying and select Continue. At whatever Bird Statue you saved at, you will reappear and Scrapper will be right next to you. This can skip a large portion of the mission by going as far as possible.
    • Notes: Essentially you must get Scrapper stuck somewhere to wait for you (Enter a cave, the Sky, etc. and reappear in another portion of Eldin) and save at a Statue. Then re-spawning will also make Scrapper appear next to you.

    Skyward Sword Emulator

    Misc. Glitches

    Random Glitches that don't belong in any other categories.

    Back in Time (BiT)

    • Effect: Play on the title screen, which leads to many other sub-glitches.
    • Prerequisites: Must have some way to take damage (cliff, enemy, Bombs, etc.)
    • How To: Simply kill yourself by any means necessary to get the Game Over screen. Then, at the Game Over screen, select Continue. As soon as you select Continue, press the Home Menu button on the Wii Remote and choose Reset. If done correctly, Link will start at Skyloft and fall out of bounds while the title logo is on the screen. After respawning from the fall and viewing the glitched Skyloft, you are free to control Link.
    • Notes: If you leave the logo up for too long, a cutscene will play, which cancels BiT. To prevent this from happening, simply press A at the logo screen to go to the file select screen occasionally, then go back to the logo screen.

    Back in Time Wrong Warp (BiTWW)

    • Effect: Warp to many various locations in the game. Sometimes you will end up out of bounds, falling in a void, or skipping half or more of a dungeon!
    • Prerequisites: Must have done BiT.
    • How To: After doing BiT, go to a specific Bird Statue on Skyloft and press A while in front of it and while on the title screen. This will take you to the file select screen and, at the same time, activate the Bird Statue. On the Bird Statue menu, highlight the option to Save. You also need to have the file you want to wrong warp with highlighted on the file select screen. With both options highlighted, press A to select them both at the same time. If done correctly, the screen will go black, the little text box that says 'Saved.' will appear and shortly after the saved dialog, your file will be loaded and you will spawn at a certain location.
    • Notes: You can manipulate this glitch by experimenting with the location you choose to die at to trigger BiT and by the Bird Statue you save at in BiT Skyloft. The way this glitch works is when you save at the Bird Statue in BiT Skyloft, what happens in your save file is you are placed at the exact x, y and z coordinates that the Bird Statue you saved at in Skyloft were at, but on the map that you were in when you triggered BiT. For example: If you die at the Lanayru Mining Facility and trigger BiT there, then save at the Bird Statue in the Upper Academy, you will spawn out of bounds in the Lanayru Mining Facility. In this example, you spawn out of bounds because that is the x, y and z coordinates that the Bird Statue you save at in BiT Skyloft was located.

    Invisible Bilocyte

    • Effect: Causes Bilocyte to appear invisible.
    • Prerequisites: Must have the Spiral Charge ability unlocked. Bombs.
    • How To: This glitch occurs during the battle against Levias and Bilocyte. If Link lands safely on Levias' back facing Bilocyte before attacking the parasitic appendages, Bilocyte will appear invisible when a bomb goes off nearby.
    • Notes: Link is still able to target the parasite, thus being able to attack and be attacked, even defeated. With knowledge about the tactics of taking Bilocyte down, this is a glitch with few, if any, consequences throughout the rest of the game.

    Song of the Hero Game Ending Error

    The Save Data Update Channel as seen in the Wii Menu Title Screen.
    • Effect: Locks the game and prevents the player from progressing.
    • Prerequisites: Must have defeated Bilocyte.
    • How To: This glitch occurs during the quest to find the Song of the Hero. Contrary to popular belief, the glitch is not simply done by completing the Thunder Dragon quest before the others. The glitch in fact is triggered by talking to Golo, the Goron who can be found at the Lanayru Mining Facility entrance. If he is spoken to a second time upon completion of the Thunder Dragon quest, he will tell the player that he is jealous of his discovery, and the events in Eldin Volcano and Faron Woods will not occur. This will render it impossible to advance through the game at this point. Specifically, the volcano in Eldin Volcano will never erupt and the Imprisoned battle at Faron Woods would never trigger. Therefore players can still obtain the Thunder Dragon's piece of the song first and still avoid the game ending glitch so as long as they do not speak to Golo again.
    • Notes: Nintendo has released a solution to this glitch, which can be seen here. To fix the glitch, one must download The Legend of Zelda: Skyward Sword Save Data Update Channel on the Wii Shop Channel for 0 Wii Points. After using the channel to update one's game, things should return to normal.

    Clean Cut Minigame Rupee Counting Error

    • Effect: Prevents Link from playing Peater's Clean Cut minigame despite having enough Rupees.
    • Prerequisites: Link must have access to the entire Sky via his Loftwing, and must have between 10 and 14 Rupees.
    • How To: Simply speak to Peater and ask to play his minigame. Despite the fact that it costs 10 Rupees, Link will not be allowed to play unless he has at least 15.

    Pot in Pole

    • Effect: Hides a Jar in a pole.
    • Prerequisites: Access to the Plaza.
    • How to: Go to the western pole at the Plaza. Underneath it there are three pots. Walk towards the pole from west and push the pot in.
    • Notes: This glitch works only on this specific pole in Skyloft. It's impossible to get the jar back out, unless you push in another pot.

    Skyward Sword Walkthrough

    Ladder Leap

    • Effect: Link leaps through the floor.
    • Prerequisites: Access to Batreaux' house.
    • How to: Go down the ladder leading to Batreaux' house, and leap down on the third and second step. Link then leaps through the floor.
    • Notes: Link can leap neither up nor down on the ladder unless he is moving.

    Game Freeze

    • Effect: Freeze the game irreparably.
    • Prerequisites: Beating the Goddess's Silent Realm.
    • How to: After obtaining the Stone of Trials from the Goddess's Silent Realm, the player has to not reveal the Sky Keep. Instead, he or she has to go to Lanayru Gorge and repeat the trial in the Thunder Dragon's Lightning Round. Once started, the player has to try to put the Stone of Trials in the Silent Realm's bird statue. This will cause the game to freeze.
    • Notes: To end the glitch, the player must reset the console. This glitch can't be done after revealing the Sky Keep.
    v·d·eGlitches in The Legend of Zelda series
    Glitch Disclaimer Notes
    Main Games
    The Legend of Zelda·The Adventure of Link ·A Link to the Past·Link's Awakening·Ocarina of Time (Master Quest·3D) ·Majora's Mask (3D) ·Oracles·Four Swords·The Wind Waker·Four Swords Adventures·The Minish Cap·Twilight Princess·Phantom Hourglass·Spirit Tracks·Skyward Sword·A Link Between Worlds·Tri Force Heroes·Breath of the Wild
    BS The Legend of Zelda·Tingle's Rosy Rupeeland·Ripened Tingle's Balloon Trip of Love·Link's Crossbow Training·Hyrule Warriors
    Categories: Glitches
    Retrieved from 'https://zelda.gamepedia.com/Glitches_in_Skyward_Sword?oldid=694222'
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